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Introduction
Welcome to the Textual Introduction!
This is a very gentle introduction to creating Textual applications. By the end of this document you should have an understanding of the basic concepts involved in using the Textual framework.
Pre-requisites
- Python 3.7 or later. If you have a choice, pick the most recent version.
- Installed
textualfrom Pypi. - Basic Python skills.
A Simple App
Let's looks at the simplest possible Textual app. It doesn't do much, but will demonstrate the basic steps you will need to create any application.
If you would like to follow along and run the examples, navigate to the docs/examples/introduction directory from the command prompt. We will be looking at intro01.py, which you can see here:
--8<-- "docs/examples/introduction/intro01.py"
Enter the following command to run the application:
python intro01.py
The command prompt should disappear and you will see a blank screen. It will look something like the following:
Hit ++ctrl+c++ to exit and return to the command prompt.
The code
The first step in all Textual applications is to import the App class from textual.app and extend it:
--8<-- "docs/examples/introduction/intro01.py"
This App class is responsible for loading data, setting up the screen, managing events etc. In a real app most of the core logic of your application will be contained within methods on the this class.
The last two lines create an instance of the application and calls run():
--8<-- "docs/examples/introduction/intro01.py"
The run method will put your terminal in to "application mode" which disables the prompt and allows Textual to take over input and output. When you press ++ctrl+c++ the application will exit application mode and re-enable the command prompt.
Handling Events
Most real-world applications will want to interact with the user in some way. To do this we can make use of event handler methods, which are called in response to things the user does such as pressing a key(s), moving the mouse, resizing the terminal, etc.
Each event type is represented by an event object, which is an instance of a class containing information you may need to respond the the event. For instance the Key event contains the key the user pressed and a Mouse event will contain the coordinates of the mouse cursor.
!!! note
Although `intro01.py` did not explicitly define any event handlers, Textual still had to respond to events to catch ++ctrl+c++, otherwise you wouldn't be able to exit the app.
The next example demonstrates handling events. Try running intro02.py in the docs/examples/introduction:
--8<-- "docs/examples/introduction/intro02.py"
When you run this app you should see a blue screen in your terminal, like the following:
If you hit any of the number keys ++0++-++9++, the background will change color and you should hear a beep. As before, pressing ++ctrl+c++ will exit the app and return you to your prompt.
!!! note
The "beep" is your terminal's *bell*. Some terminals may be configured to play different noises or a visual indication of a bell rather than a noise.
There are two event handlers in this app. Event handlers start with the text on_ followed by the name of the event in lower case. Hence on_mount is called for the Mount event, and on_key is called for the Key event.
The first event handler to run is on_mount. The Mount is sent to your application immediately after entering application mode.
--8<-- "docs/examples/introduction/intro02.py"
This on_mount method sets the background attribute of self.styles to "darkblue" which makes the background blue when the application starts. There are a lot of other properties on the Styles object, which define how your app looks. We will explore what you can do with this object later.
!!! note
You may have noticed there is no function call to repaint the screen in this example. Textual is generally quite smart in detecting when a refresh is required, and updating the screen automatically.
The second event handler will receive Key events whenever you press a key on the keyboard:
--8<-- "docs/examples/introduction/intro02.py"
This method has an event positional argument which will receive the event object; in this case the Key event. The body of the method sets the background to a corresponding color in the COLORS list when you press one of the digit keys. It also calls bell() which is a method on App that plays your terminal's bell.
!!! note
Every event has a corresponding `Event` object, but Textual knows to only call the event handler with the event object if you have it in the argument list. It does this by inspecting the handler method prior to calling it. So if you don't need the event object, you may leave it out.
Widgets
Most Textual applications will make use of one or more Widget classes. A Widget is a self contained component responsible for defining how a given part of the screen should look. Widgets respond to events in much the same way as the App does.
Let's look at an app with a simple Widget to show the current time and date. Here is the code for "clock01.py" which is in the same directory as the previous examples:
--8<-- "docs/examples/introduction/clock01.py"
Here's what you will see if you run this code:
This script imports App as before, but also the Widget class from textual.widget, which is the base class for all Widgets. To create a Clock widget we extend from the Widget base class:
--8<-- "docs/examples/introduction/clock01.py"
Widgets support many of the same events as the Application itself, and can be thought of as mini-applications in their own right. The Clock widget responds to a Mount event which is the first event received when a widget is mounted (added to the App). The code in Clock.on_mount sets styles.content_align to tuple of ("center", "middle") which tells Textual to display the Widget's content aligned to the horizontal center, and in the middle vertically. If you resize the terminal, you should find the time remains in the center.
The second line in on_mount calls self.set_interval which tells Textual to invoke the self.refresh function once a second to refresh the Clock widget.
When Textual refreshes a widget it calls it's render method:
--8<-- "docs/examples/introduction/clock01.py"
The Clocks render method uses the datetime module to format the current date and time. It returns a string, but can also return a Rich renderable. Don't worry if you aren't familiar with Rich, we will cover that later.
Before a Widget can be displayed, it must first be mounted on the app. This is typically done within the applications Mount handler, so that an application's widgets are added when the application first starts:
--8<-- "docs/examples/introduction/clock01.py"
In the case of the clock application, we call mount with an instance of the Clock widget.
That's all there is to this Clock example. It will display the current time until you hit ++ctrl+c++