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textual/docs/guide/widgets.md
2022-09-23 13:25:04 +01:00

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# Widgets
In this chapter we will explore widgets in more detail, and how you can create custom widgets of your own.
## What is a widget?
A widget is a component of your UI responsible for managing a rectangular region of the screen. Widgets may respond to [events](./events.md) in much the same way as an app. In many respects, widgets are like mini-apps.
!!! information
Every widget runs in its own asyncio task.
## Custom widgets
There is a growing collection of [builtin widgets](../widgets/index.md) in Textual, but you can build entirely custom widgets that work in the same way.
The first step in building a widget is to import and extend a widget class. This can either be [Widget][textual.widget.Widget] which is the base class of all widgets, or one of it's subclasses.
Let's create a simple custom widget to display a greeting.
```python title="hello01.py" hl_lines="5-9"
--8<-- "docs/examples/guide/widgets/hello01.py"
```
The three highlighted lines define a custom widget class with just a [render()][textual.widget.Widget.render] method. Textual will display whatever is returned from render in the content area of your widget. We have returned a string in the code above, but there are other possible return types which we will cover later.
Note that the text contains tags in square brackets, i.e. `[b]`. This is [console markup](https://rich.readthedocs.io/en/latest/markup.html) which allows you to embed various styles within your content. If you run this you will find that `World` is in bold.
```{.textual path="docs/examples/guide/widgets/hello01.py"}
```
This (very simple) custom widget may be [styled](./styles.md) in the same was as builtin widgets, and targeted with CSS. Let's add some CSS to this app.
=== "hello02.py"
```python title="hello02.py" hl_lines="13"
--8<-- "docs/examples/guide/widgets/hello02.py"
```
=== "hello02.css"
```sass title="hello02.css"
--8<-- "docs/examples/guide/widgets/hello02.css"
```
The addition of the CSS has completely transformed our custom widget.
```{.textual path="docs/examples/guide/widgets/hello02.py"}
```
## Static widget
While you can extend the Widget class, a subclass will typically be a better starting point. The [Static][textual.widgets.Static] class is a widget subclass which caches the result of render, and provides an [update()][textual.widgets.Static.update] method to update the content area.
Let's use Static to create a widget which cycles through "hello" in various languages.
=== "hello03.py"
```python title="hello03.py" hl_lines="24-36"
--8<-- "docs/examples/guide/widgets/hello03.py"
```
=== "hello03.css"
```sass title="hello03.css"
--8<-- "docs/examples/guide/widgets/hello03.css"
```
=== "Output"
```{.textual path="docs/examples/guide/widgets/hello03.py"}
```
Note that there is no `render()` method on this widget. The Static class is handling the render for us. Instead we call `update()` when we want to update the content within the widget.
The `next_word` method updates the greeting. We call this method from the mount handler to get the first word, and from an click handler to cycle through the greetings when we click the widget.
### Default CSS
When building an app it is best to keep your CSS in an external file. This allows you to see all your CSS in one place, and to enable live editing. However if you intent to distribute a widget (via PyPI for instance) it can be convenient to bundle the code and CSS together. You can do this by adding a `DEFAULT_CSS` class variable inside your widget class.
Textual's builtin widgets bundle CSS in this way, which is why you can see nicely styled widgets without having to copy any CSS code.
Here's the Hello example again, this time the widget has embedded default CSS:
=== "hello04.py"
```python title="hello04.py" hl_lines="27-36"
--8<-- "docs/examples/guide/widgets/hello04.py"
```
=== "hello04.css"
```sass title="hello04.css"
--8<-- "docs/examples/guide/widgets/hello04.css"
```
=== "Output"
```{.textual path="docs/examples/guide/widgets/hello04.py"}
```
#### Default specificity
CSS defined within `DEFAULT_CSS` has an automatically lower [specificity](./CSS.md#specificity) than CSS read from either the App's `CSS` class variable or an external stylesheet. In practice this means that your app's CSS will take precedence over any CSS bundled with widgets.
## Text links
Text in a widget may be marked up with links which perform an action when clicked. Links in console markup use the following format:
```
"Click [@click='app.bell']Me[/]"
```
The `@click` tag introduces a click handler, which runs the `app.bell` action.
Let's use markup links in the hello example so that the greeting becomes a link which updates the widget.
=== "hello05.py"
```python title="hello05.py" hl_lines="24-33"
--8<-- "docs/examples/guide/widgets/hello05.py"
```
=== "hello05.css"
```sass title="hello05.css"
--8<-- "docs/examples/guide/widgets/hello05.css"
```
=== "Output"
```{.textual path="docs/examples/guide/widgets/hello05.py" press="_"}
```
If you run this example you will see that the greeting has been underlined, which indicates it is clickable. If you click on the greeting it will run the `next_word` action which updates the next word.
## Rich renderables
In previous examples we've set strings as content for Widgets. You can also use special objects called [renderables](https://rich.readthedocs.io/en/latest/protocol.html) for advanced visuals. You can use any renderable defined in [Rich](https://github.com/Textualize/rich) or third party libraries.
Lets make a widget that uses a Rich table for its content. The following app is a solution to the classic [fizzbuzz](https://en.wikipedia.org/wiki/Fizz_buzz) problem often used to screen software engineers in job interviews. The problem is this: Count up from 1 to 100, when the number is divisible by 3, output "fizz"; when the number is divisible by 5, output "buzz"; and when the number is divisible by both 3 and 5 output "fizzbuzz".
This app will "play" fizz buzz by displaying a table of the first 15 numbers and columns for fizz and buzz.
=== "fizzbuzz01.py"
```python title="fizzbuzz01.py" hl_lines="18"
--8<-- "docs/examples/guide/widgets/fizzbuzz01.py"
```
=== "fizzbuzz01.css"
```sass title="fizzbuzz01.css" hl_lines="32-35"
--8<-- "docs/examples/guide/widgets/fizzbuzz01.css"
```
=== "Output"
```{.textual path="docs/examples/guide/widgets/fizzbuzz01.py"}
```
## Content size
Textual will auto-detect the dimensions of the content area from rich renderables if width or height is set to `auto`. You can override auto dimensions by implementing [get_content_width()][textual.widget.Widget.get_content_width] or [get_content_height()][textual.widget.Widget.get_content_height].
Let's modify the default width for the fizzbuzz example. By default, the table will be just wide enough to fix the columns. Let's force it to be 50 characters wide.
=== "fizzbuzz02.py"
```python title="fizzbuzz02.py" hl_lines="10 21-23"
--8<-- "docs/examples/guide/widgets/fizzbuzz02.py"
```
=== "fizzbuzz02.css"
```sass title="fizzbuzz02.css"
--8<-- "docs/examples/guide/widgets/fizzbuzz02.css"
```
=== "Output"
```{.textual path="docs/examples/guide/widgets/fizzbuzz02.py"}
```
Note that we've added `expand=True` to tell the Table to expand beyond the optimal width, so that it fills the 50 characters returned by `get_content_width`.
## Compound widgets
TODO: Explanation of compound widgets
## Line API
TODO: Explanation of line API